AI Insights · Timothy · September 2023
Top 5 iOS Science Games in Netherlands Q3 2023
Explore the performance of the top 5 science games on iOS in the Netherlands for Q3 2023, including trends in downloads, revenue, and active users.
In the third quarter of 2023, the iOS science gaming category in the Netherlands showcased a variety of trends in downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 science game applications.
Plague Inc. from Ndemic Creations experienced fluctuations in revenue and downloads. Weekly revenue peaked at $364 in late July and saw a slight decline towards the end of the quarter, averaging around $200. Downloads reached a high of 83 in the week of July 31, gradually decreasing to 59 by the end of September. Active users also showed a decrease from 154 in late July to 122 by the end of September.
Cell to Singularity: Evolution by Computer Lunch had a more varied trend. Weekly revenue peaked at $134 in mid-July but dropped to around $70 by the end of the quarter. Downloads were inconsistent, with a notable peak of 35 in late August, but dropping to zero towards the end of September. Active users saw a decrease from 149 in late August to 101 by the end of September.
Jetpack Joyride from Halfbrick Studios showed robust performance. Weekly revenue peaked at $158 in mid-July, and despite some fluctuations, maintained a consistent range around $50. Downloads saw a significant peak of 1.0K in early July and remained relatively high, with 394 downloads in the last week of September. Active users peaked at 5.4K in early July and showed a stable trend, ending the quarter at 3.0K.
Cell Expansion Wars by MOBIRIX had a modest revenue trend. Weekly revenue peaked at $86 in early September but averaged around $40 for most of the quarter. The app did not register any downloads during this period, and no active user data was available.
Day of the Tentacle Remastered from Double Fine Productions, Inc. had a minimal revenue trend, peaking at $44 in early July and averaging less than $20 for most of the quarter. Downloads were low, peaking at 14 in early July and dropping to 3 by the end of September. No active user data was available for this app.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.